Enhanced Input Issue

I’m having an issue with the enhanced input system not working, pretty sure it’s just general ignorance.

I’ve created a custom controller that I want to use for commands, and then I created a camera for the game. The game doesn’t respond to the controls I set up for it though, it only responds to the controls I created for the controller.

I tried this on the camera:

 void ACameraPlayer::BeginPlay()
{
	Super::BeginPlay();
	
	AGameController* PlayerController = Cast<AGameController>(Controller);



	if (PlayerController)
	{
		UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PlayerController->GetLocalPlayer());

		if (Subsystem)
		{
			Subsystem->AddMappingContext(CRPGMapContext, 0);
		}
	}

This is what is on the Game Controller:

void AGameController::BeginPlay() {
	
	Super::BeginPlay();

	bShowMouseCursor = true;

	

		if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(GetLocalPlayer()))

		{
			Subsystem->AddMappingContext(CRPGMapContext, 0);
		}
	
}

Maybe I’m overthinking things and should just use the camera I built to handle everything, but even if that is the case, how would I go about setting up different input commands between different scripts?

Or maybe it’s not possible to begin with and only one script can handle the enhanced input system at a time? It’s a bit confusing and hard to find anything deeper than surface level basics on it.