Enhanced Input: How do I remap a modifier in blueprint?

In my mapping context I have an action for “Look” and I added a scalar modifier to control the aim sensitivity. But I can’t find a way to set that specific modifier in blueprint.

I could set the sensitivity in the player character, but that defeats the purpose of the modifiers.

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Use Add Player Mapped Key. It’ll replace the key for the mapping name with whatever you want, you don’t need to unmap anything. From what I can tell, there’s no way to save this unfortunately, so you’ll need to set up your own system with savegames.

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