Hello,
I am using Enhance Input and for Input using a PS5 controller. I set up everything with Windowns Raw Input and the ‘GenericUSBController’ input stuff. A fried of mine uses a XBox Controller so I set up everything with the ‘Gamepad’ input. At first all worked out fine but ever since going from 5.1.0 to 5.1.1 the xbox controller behaves weird because it also triggers the GenericUSB input at same time (which i think is mapped to other axis/buttons or something) so the character movement doesnt work and buttons trigger multiple inputs/overlap.
(for example jumping triggers from ‘A’ and ‘B’ but ‘B’ also triggers dodging at same time)
Is there a way of telling it to only take one of those inputs?
Do i have to detect what type of controller it is and set a different Mapping Context depending on what type of controller there is? (which i dont really know how to do)
Or is this just a bug since it worked before the update?