Enhanced Input Component Fires Multiple Times

I have a Input action bound to the C key using the Pressed trigger:

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but it fires 4 times times in quick succession. How to ensure it only fires once?

Try removing the Pressed Trigger from the Input Action. By default it should only trigger once since you’re using ETriggerEvent::Started

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thanks for the reply. It still triggers 4 times for me. I verified its not being bound more than once anywhere. I think it might be an engine bug

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actually I think I see the problem. There are four different input components in the game world for just one controller.

I have no idea where these are being created but I will try to debug why

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