*** Enhanced Input Axis & Finterp Issues 🆘 !

:sos: Please help! :slight_smile:

Hey everyone!

Hoping somebody might know the answer to this. I have a virtual camera blueprint, which is essentially like a drone. The blueprint screenshot you see below works exactly as I need, but when I update to the new ‘Enhanced Input Axis’ mappings, suddenly I get strange results with my Finterp behaviour.

If I ‘move forward’, it slowly gets up to speed (which is good), but then instead of drifting to a stop like it used to, it immediately stops.

Then if I ‘move backward’, the drone first starts forward for a split second, then reverses.

There seems to be two things happening - the Finterp doesn’t get to complete its transition once the ‘move forward’ key is let go. But then if I hit the ‘move backward’ key, it wants to continue the Finterp forward motion until it completes, and only then will it start reversing.

Anyone encountered something similar? Or any ideas what might be causing this?

Blue print screenshot below.

(The Camera Component is attached to the Scene Component dummy to allow for an offset. Everything else is probably self explanatory, but let me know if anything needs clarifying.)

Thanks!!

Bumping this up in case anyone has an idea. I’m completely stumped :confused:

Input Axis fires every frame. This makes interpolation work, even when this node spits out zeros. This script looks fine here.

Perhaps the issue is with the enhanced input. It sounds as if releasing a key was stopping the updates.

Ah okay, good to know. Any thoughts on how to work around it?

ps. Thanks for the reply :slight_smile:

Did you solve this?