Enhanced Input - Axe2D detect when multiple key are pressed? Question

Hi,

I’m pretty new to Unreal and I’m exploring how Enhanced Input works. Based on the FPS Template, I use an Axe2D to compute wich direction the player go.

But when I play with the keyboard, when I press both A-D or W-S, the player still continue to move. It seems normal since it will take the last input. But I found this behavior pretty confusing. Is there a modifier or a simple way to detect when multiple key of an InputAction are pressed at the same time?

Thanks

In 5.3 (maybe earlier) your InputAction have a field “Accumulation Behaviour” that control behaviour of multiple inputs. Looks like “Take highest” was the default behaviour for previous versions.