Hello everyone,
I am continuing to explore Enhanced Input, and I have a question.
There is InputAction:
There is InputMappingContext:
When Triggered, I create a widget, and when Completed, I destroy it:
However, in this widget, SetInputModeUIOnly is set during Construct, and because of this, my InputAction calls Canceled:
How can we ensure that when creating a widget, the player cannot move, the mouse is visible, and InputAction works correctly?
Thx..