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Enhanced Input and Modular Gameplay?

I’m trying to set up some inputs with a Modular Gameplay component, but I can’t seem to bind my Enhanced Input Actions in a component. Glancing at the Enhanced Input component source code, the blueprint Action nodes seem to be for Actor Blueprints only. I dug around to find any blueprint-exposed functions that take a delegate, but no dice.

Is there any way to bind blueprint functions to Enhanced Input actions from a component? or is it C++ only for now?