Enhanced Input and Adding mapping context

Hello, sorry if this is a stupid question but I couldn’t find the answer. Should I add the mapping context, the way it is shown on the picture, in each actor or blueprint other than the player character blueprint? Or is Enhanced Input meant to be used only in player character blueprint?

Thank you for all the answers

Hey @KKJMJ9!

There are some edge cases where one controller would control multiple actors through a puppeteering setup but that’s VERY advanced. If you’re not doing that (and it’s incredibly uncommon) this should only go on the player character. :slight_smile:

Hope that helps!

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OK @Mind-Brain , i found out thar when i use Enable Input block, it starts working. Is that what you were talking about?

I’m not sure what you’re asking. I’m answering this question, with “99.99% of the time, Yes.” :slight_smile: