How do you get axis values in Common UI when using Enhanced Input Actions?
I am trying to implement a character changing menu that lets you choose between various models for your character and displays a preview using a 2D screen capture and render target in an image material. I would like to be able to use the right thumbstick to be able to rotate the character so the preview rotates. I realized that my custom button, derived from CommonButton, only seems to be able to handle a binary value that calls on clicked. If I have an Enhanced Input Action with an axis value, is there any way to get a Common UI widget to recognize it and get its value?
It has also occurred to me that in this particular case I might be able to “Set Input Game and UI” and then remove my default mapping context to achieve a similar effect, but I would rather avoid that if possible and I would still like to learn if it’s possible to get an axis value in Common UI.
I’m also trying to work entirely in blueprints. C++ is not an impossibility if I imust use it (I do have some experience), but I am trying to work entirely in blueprints as long as I can for a variety of reasons.
Thanks in advance for any advice!