Good morning everyone. I really need your help with an issue I’ve run into.
I followed a tutorial (https://youtu.be/PuI7MzvSECc?si=xtuwJ9vwpXvVzsM3) to implement key remapping functionality using Enhanced Input, and everything works perfectly in the editor (PIE). All my input actions show up correctly in the widget, and I can rebind them to other keys without any problems.
However, as soon as I make any kind of build (Debug, Development, or Shipping), none of the input actions appear in the settings widget — it’s completely empty.
Here’s what I’ve already tried:
Added the folder containing all my Input Actions (IA) and Input Mapping Contexts (IMC) to “Additional Assets to Cook” in the packaging settings.
Double-checked all project and plugin settings to ensure Enhanced Input is properly configured and enabled.
Made sure my IMC is added to the Default Mapping Context in the Enhanced Input settings.
Cleared the build folder under AppData/Local/[MyBuildFolder].
But none of this helped — the inputs still don’t show up in the widget in the build version of the game.
Has anyone encountered this before? Any ideas on what might be causing this? I’d be very grateful for any help or suggestions.