Enhanced input action event not firing

This is really strange. I am trying to create a simple test project, but my event for the input mapping is not getting called. I have it working on my larger project, but I am missing something in the test project.

I started a new project using the standard VR Template. Then:

  1. Removed all the existing inputs and started a new one
  2. Pointed the OpenXRInput to my PMIC
  3. Set up a context
  4. Set up an action and mapped the M key to it
  5. Created an actor which I placed in the scene.

When I run my app, I get the messages from the BeginPlay event, but the event for my action does not fire when I launch the app in PIE and press the M key.

Any idea what I missed?

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It happened to me once and I think it was because the BP did not have the Tick enable

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Someone pointed out that I had my player controller connected to the wrong node on the Enable Input, I changed it to this and it works now:

It was a simple error, but I looked at it over and over and missed that.

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