Enhanced Input Action doesn't trigger outside the character

After setting-up enhanced input action in my Bp_ThirdPersonCharacter, I try to detect the input action outside my BP. For example, on a door. But event interact doesn’t trigger outside Character, why? And how can I solve this problem without using an interface?

Ok now if you want a blueprint which is not your character to detect input event you need to Enable Input on the Begin Play of your blueprint.
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