Good evening,
I’m creating a Widget Blueprint to use as a debug tool. (Unreal 5.3.2)
I can’t seem to display the “input key” that I use for movement, such as “Forward,” “Backward,” etc. It should show “W,” “A,” etc., but instead, it shows “none.”
The Player moves so I assume the keybinds are ok.
PS: “Avanti” = “Forward” and “Indietro” = “Backward” (the TextBox are in italian)