I currently make a 2D platformer in UE 5.1. I want the triggered option of an enhanced input firing when an Enhanced input key is held during level load.
I have the following problem with Enhanced Input Actions:
When any of my mapped keys is held during level load, the enhanced input Action does the following repeatedly:
It triggers Started, Triggered, Triggered, Completed and then begins with started again.
Does anyone have an idea why this could be happening and maybe can think of a good workaround?
Other things I tried:
- The input will completly stop if any other keyboard key is pressed even unbound ones. Even when released the input action of the held down key will not fire until it is released and pressed again.
- Holding 2 different keys during levelload will only trigger the input of the last button that was pressed
- When during levelload an enhanced input key is held down and any other key is pressed afterwards, no inputs will be triggered when level load is finished.
- Mapping enhanced inputs on a mousebutton instead of the keyboard and holding the button will just not trigger any inputs when the level is reloaded.