Steps to Reproduce
- Add a binding to any enhance input action inside a Widget Blueprint class A
- On that input being triggered print node or add a breakpoint in blueprint
- Test that pressing the input triggers the print/debug
- Create a child of that widget blueprint B
- Notice that the action is not triggered anymore when using the child class B instead of A directly
- Move the same enhanced input action blueprint to the child class B
- Observe that the event works now