Engrams removed from smithy/mortar on server restart

Hey folks…

I have mod that adds engrams for new structures to the smithy and a new item to the mortar & pestle.
I have them setup by using the add engrams to structures list in PrimalGameData_mod blueprint and they all work correctly.
I have the engrams added to both the addition engrams list and the engrams to structure list.

However - when the server restarts - all smithies & pestles (that previously had the engrams ) no longer have access to the bluerpints ( new ones created do…)

I understand that if a smithy was created before the mod was installed - the engrams won’t be there, but this is happening to ones created after the mod was installed as well.

Any ideas?

This is why you don’t alter the default pieces. If you do not want this then you will have to create new versions, and don’t try to use the existing ones. The functionality is there for this; however it either doesn’t work as intended, or doesn’t work like we would like.

  1. Create a child of each of the default pieces and remap it (dirty mod)
  2. Create a new item, and add it (clean)

Ah… I see… thanks for the clarification… I now understand why everyone has their own ‘crafting station’ for their mods…