Further Note: the PrimalGameData asset name actually needs to START with “PrimalGameData”, such as “PrimalGameData_MyMod”. Sorry about the confusion on that, the code was written too strictly!
Further Note: the PrimalGameData asset name actually needs to START with “PrimalGameData”, such as “PrimalGameData_MyMod”. Sorry about the confusion on that, the code was written too strictly!