Heya
I’m trying to re-arange the engrams. But it seems that I cant back track how its connected. How do engrams know where to go in what order?
Heya
I’m trying to re-arange the engrams. But it seems that I cant back track how its connected. How do engrams know where to go in what order?
It’s in the PrimalGameData Engram Blueprints array, which you can modify in your own PrimalGameData here:
Note however that the data is cached and you will have to restart the Editor to see the changes in PIE if you reorder/change them
Cheers,
It’s in the PrimalGameData Engram Blueprints array, which you can modify in your own PrimalGameData here:
Note however that the data is cached and you will have to restart the Editor to see the changes in PIE if you reorder/change them
Cheers,
Hey
Humh I had a feeling this might be it. But then uhh ok so the PrimalGameData is the root of the tree. So in EngramDataList, how does that know what list to populate? If not inventory or engram, or something else?
EngramDataList seems to use DataListEntryWidgetGeneric_AutomaticRefresh. I dont see any other entry in that options. I would expect to see something of “source list : Engram Blueprint Class” so that it gets data from there, and then use the DataListEntryWidgetGeneric_AutomaticRefresh to refresh? Not sure…
Also I’m trying to add a new category to primal gamedata BP like, “Engram Blueprint Classes - Wood” and “Engram Blueprint Classes - Stone” but I’m failing that task too.
Any help would be amazing. Trying to work out a better way to display engrams :C