Howdy folks. So I just picked up development on a project that I haven’t touched since April, when I was running 4.7. Now that I’m using 4.9, a BP I had made to climb a ladder no longer works. Essentially, when I enter a specified volume it turns player movement to flying, then back to walking when you exit that volume.
It used to work just fine, now it doesn’t. If I look at the blueprint during runtime, both the BEGIN and END overlap events are firing simultaneously when I enter the volume. What gives?