Engine Source Installation and Team Deployment Recommendation

Hi @timlincoln, thanks for the thorough explanation. Everything works as expected on Windows. However, on Mac I can’t launch the associated source engine by double clicking the .uproject file. Does the .uproject file need to be regenerated? Perhaps the EngineAssociation GUID is stale since the source rebuild?

Is it possible to force the package GUID? I’m currently having an issue where a Mac client pacakaged from the same project source and engine source (built from the same git SHA) can’t connect to a Linux server. Win64 clients can connect. The errors are detailed here: Package mismatch: Mac client cannot connect to server - Programming & Scripting - Unreal Engine Forums

I’m curious if I can extract the package GUID from the Win64 client and manually apply it to the Mac package. If that is possible, can you explain the steps?

Thanks!