Engine Source Installation and Team Deployment Recommendation

Yeah, I’m pretty much starting down that plan. In the mean time, I’m just editing the registry manually to get running.

What is odd though is this just doesn’t seem too extensible for team deployment. So I was hoping Epic would have a plan in place as guidance.

I had a slightly different slant on your “more difficult way”. I was thinking the GUID could be read from a config ini file. So, someone setting up a project would just need to fill in the VersionSelectorEngineGUID to a GUID or MyCustom4.4 or whatever. Then UnrealersionSelector would read that config first and use it instead of a random GUID.