Engine Source Build Configuration

Hello,

I’ve recently started compiling the engine from source, but I’ve having issues where recompiling only my game project sometimes still recompiles the whole engine. I’m using Rider if that makes a difference.

I noticed that all the Engine Programs show up in my project solution when using the source build, along with the Saved folder and UnrealBuildTool folder.

Here’s my solution when using a non-source build (left) and source (right):
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How can I make the source UE5 project always be pre-built and read only, without any of the Engine Programs, Saved and UnrealBuildTool folders? I basically want it just like the UE5 project when using an engine from the Epic Games Launcher.

I’m guessing this can be done using the BuildConfiguration.xml file, but there’s so many options that I’m not really sure what to choose, and trying different settings out could take days since I would have to rebuild the engine each time…

Thanks,
Mark

I think what I was looking for was building an installed build. I was confused with number of different build tools (UBT, UAT, UHT), but it looks like the Unreal Automation Tool is the correct tool for the job.

I found this tutorial that describes how to make an installed build. It hasn’t finished building yet, but I’m pretty sure its what I’m looking for.

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