Engine Scale-ability carry across to final game?

This may sound weird but our current project we are working on actually looks and feels better with a downscale resolution and engine scale-ability of medium. It seems to give a more stylized aspect to our game that is closer to our art style than if we go to ‘Epic’ settings. Is this by any stretch normal? and can/does this carry over to a stand-alone build of the game?
Can it be done?
Thanks :slight_smile:

It could be a feature to add in engine if its not yet possible

It should be possible, lookup in inis. In /Config directory you got your game default configuration, it is used in first run of game or editor. In /Saved/Config/Windows you got your current configuration. The files are all compatible, only diffrence is that defult config got Default* prefix (for example Engine.ini will be DefaultEngine.ini).

Now find configuration responcible for settings you want in /Saved/Config to /Config if you find it in file with Editor in name place it in defaults with name without editor, so it will be applied to game insted of editor.

Other method and more effective method is hard coding the configuration, this requires C++ but result should be better. Theres class respocible for usersettings

You can access it from GEngine->GetGameUserSettings();

And you simply set and apply the setting on start of game :slight_smile:

Many Thanks, shall get our programmer to look into this. Is it an odd thing for us to be wanting to work with a medium setting rather than an high or epic setting?

You free to do so it’s your game, if you like it more this way then go for it ;p do tests on some random spec machines and maybe add low quality option too if you can for people with lower specs