I have quite a few plugins installed to my engine and eventually they all get used, but it would be better if all engine plugins are not enabled by default when you create a new project.
Basically the plugins are added to the game but not enabled until you explicitly add them to the game.
An alternative to this, would be to have the plugins installed to a project as an option on the plugins in the vault … so the developer can choose to add it to the engine or a specific project.
This just makes managing the plugins easier and I hope you consider it. Thanks.