Hi,
I’m trying to figure out why I can’t find some functions from a plugin on the blueprint editor. It’s a plugin from the engine itself. We used to be able to access a few functions on 4.17, but they can’t be found on 4.18 now. So I’m investigating the source code now.
Also, it’s a PS4 plugin, so I believe I can’t paste any code here. And I already tried posting this issue on the platform specific forums, but had no luck there. Since I also believe it’s pretty much just a plugin issue, and not a PS4 issue, I’m asking for help here, in the forums people actually use :q
This is what I have observed that might be relevant:
- There is a class with the blueprintable macro, that extends UBlueprintFunctionLibrary. Every function inside the library also has the BlueprintCallable macro set.
- The .uplugin has under “Modules”, Win64 and PS4 on WhitelistPlatforms. And both types Editor and Runtime.
- The Plugin.Build.cs has its private folder added to PrivateIncludePaths.AddRange and its public folder added on PublicIncludepaths.AddRange
- The project Build.cs has the module added to the dependecies.
Any clue on what could cause a Plugin’s function library to not show any function inside the editor? I bet the solution is something pretty stupid that I’m missing