Hi !
This is a preview of features that we are implementing in a future binary release and is available on GitHub now for source users.
Engine News
New Features
Blueprints
Blueprint Control of Anim Trails
- You can control Anim Trail emitters in Blueprints (and code) without anim notifies.
o The only restriction with this is that the particle system component must be the child of the skeletal mesh component from which you are sampling socket locations.
o The BeginTrails function of the component will start all Anim Trail emitters in the Particle System.
&stc=1
o The EndTrails function of the component will end all Anim Trail emitters in the Particle System.
&stc=1
o You can also alter the trails properties while it is running. Here we alter the width each tick using the game time.
&stc=1
Misc.
**
Editor**
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**Alt + Shift + R** now brings up the Reference Viewer for the currently selected asset.
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Added support for choosing which platforms your project will target.
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Play In Editor in New Window respects resolution request if r.FullScreen is 1.
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**Content Browser**
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Content browser refreshes when package dirty state is updated.
Unreal Automation Tool
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UAT now uses the game INI files to add additional directories to cook and stage.
Unreal Frontend
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Added in the automation test times for those which have failed. The durations were not reflective of this.
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Updated the tooltips, for tests, to show which machine their operations were on.
Launcher
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Multiple projects can now be created from one 'app' and all get listed in My Projects section.