Engine News 6/11

Ah, splines. A shame they can only be edited in the world editor and not in the component editor, I thought I would finally be able to scrap my hack-of-a-solution of using the component’s children as nodes. But on the other hand, the SplineMesh components look yummy! Since they take two position/tangent pairs, it should be quite easy to plug them into my existing solution in the constructor script.

Where can I find more about that new AO technique? Is it voxel-based?