I work for De Montfort University supporting 200+ Game Art students who have access to 170 computers with Unreal Engine and Games Launcher installed. There was mention of providing a deployment tool some years ago but I’ve not seen anything released, so I was wondering if you might consider addressing the following:
- Enabling the lock-in to a single version of Launcher and Engine during the academic year (Sept-June) - i.e. turning off the automatic updating of the Launcher which breaks the link to Engine
- Providing an easy mechanism to wrap up the installation of Engine and Launcher installation into something deployable (we use SCCM here)
- Addressing the need to write into restricted folders (C:\Program Files\Epic.…) when a non-admin packages for Windows 64bit