Engine keeps crashing when using deformer graph

I’m trying to recompute normals of my skeletal mesh using the “DG_LinearBlendSkin_Morph_Cloth_RecomputeNormals” deformer graph which leads to crashing the engine. How to fix this? Sadly, I’m not familiar with deformer graphs

The error:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758] Array index out of bounds: 0 into an array of size 0

UnrealEditor_OptimusCore
UnrealEditor_ComputeFramework
UnrealEditor_ComputeFramework
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Same issue here with my 5.4 project. Have to copy the deformer graph uasset outside of the project and delete the uasset in project, then I can reopen the project. Really annoying bug.