Sooo… I know this is a question that has been asked before… but I couldn’t really find an answer. I am trying to make a destructible mesh out a high poly apple I imported from blender. I set the cell count to 10 and fracture it… but the software completely freezes. Can someone help me(yes… I am pretty new to UE4)? Thanks!
There are other people that have posted the same question with answers so please use search to find a quick solution. You have stated that your mesh is large so it’s going to take a while. I advise you reduce the model complexity. If it’s not crashing then what it’s doing is normal.