Engine Features Preview 2/13/2015

OK, so I just tried the AutoReload .
My first observation is, that it does not really react to my changes to an asset and only reloads after I “re-enter” the path again, or for example remove and add back the final slash to the path.
I am using a network drive/path under Windows 7. It works for local folders! Do I have to set any options under Windows to get to update?

My second observation is that I think it would be more convenient to have the AutoReload path settings under the project settings and not editor preferences. (Or maybe even have a path in some kind of global editor preferences (that will always get used) and have a project based path option in combination). Although I also have to say that if editor preferences are project-based, why distinguish between the 2 settings in general? Seems like a design flaw to me.

Another problem: What does “Auto Create Assets” mean? I did not get it to work within both network environment and local folder but shouldn’t duplicating an fbx-file trigger the Auto Create? And if so, would it use the previous fbx import setting or just open the fbx dialog? Also, does option imply that the sub-directories will get replicated in the content folder? For example does sub-folder ‘foo’ where asset ‘bar.fbx’ is located get replicated in my project’s content folder? My point is: I either don’t get what should be doing or it does not work as intended?