Engine Features Preview 2/13/2015

[=;223762]
That works with ?

I am pretty sure it does but I am just curious why it says to save it in your Content folder. Also if you do save source art to the Content folder, will those files be included when you package a game? Or will it ignore those files instead? I can see it being a problem if the source art files get included…

Otherwise I think it’s a really cool and it will save a lot of time.
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As best as I understand it, the content folder is implicitly included in the ‘file watching’ list, the other list is really ‘additional directories to watch’.

When you cook/package a build, it ought to only include the .uasset files, not the source assets intermingled in there.

Cheers,
Noland