Engine Editor Running Slowww

I am brand new to unreal engine so I wanted to start off doing something I thought would be fun - create some landscape for a game map idea! I’m using v.5.3.2.

So far, I’ve started my new project by selecting a first person game template, added global lighting, and created a landscape. I’m using the M_Solid material to avoid textures right now. After only the first few minutes of sculpting my landscape, the entire program has begun to run extremely slow. I have to wait 1-5 sec after every single action for it to catch up which is really inhibiting my workflow. I’m using a new gaming computer with specs below. Also only running Microsoft Edge alongside UE5 so I can browse documentation for learning.

Any ideas on what is causing this problem and how to fix it?

  • AMD Ryzen 7 5800X - 8 core at 3.8GHz
  • 32GB RAM
  • RTX 3060 GPU
  • Samsung SSD 980 Pro
  • Windows 11 Home

A few tips I find help whenever programs run slow can be
1 restart you computer (not shutdown or sleep but actually restart buttion)
2 update our drivers that should be self explatory
3 verify you engine flies.
4 play around with settings to see what works