So everytime i try to smooth or sculpt in the landscape the engine crashes. The problem is it used to work without any problem, for a week it’s been doing this.
I don’t remember having a FLandScapeGrassWeightPs as in my materials so it’s weird…
MachineId:25AD46AD472BE30411F6BAA70CF4CC6D
UserName:Leeroy
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:F:\Unreal Engine Development\Master Branch 2\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1476]
Couldn’t find Shader FLandscapeGrassWeightPS for Material Resource M_Landscape!
With VF=FLandscape
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_Engine!FMaterial::GetShader() + 567 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\engine\private\materials\materialshared.cpp:1476]
UE4Editor_Landscape!FLandscapeGrassWeightExporter::RenderLandscapeComponentToTexture_RenderThread() + 1072 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\landscape\private\landscapegrass.cpp:243]
UE4Editor_Landscape!TGraphTask<FLandscapeGrassWeightExporter::RenderLandscapeComponentToTexture'::5’::EURCMacro_FDrawSceneCommand>::ExecuteTask() + 464 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\public\async askgraphinterfaces.h:667]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3178 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\private\async askgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\private\async askgraph.cpp:271]
UE4Editor_RenderCore!RenderingThreadMain() + 173 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\rendercore\private\renderingthread.cpp:281]
UE4Editor_RenderCore!FRenderingThread::Run() + 63 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\rendercore\private\renderingthread.cpp:384]
UE4Editor_Core!FRunnableThreadWin::Run() + 86 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [f:\unreal engine development\master branch 2\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88557 bytes
ntdll + 181569 bytes