Here are my specs
Processor: AMD Ryzen 9 7900X
RAM: 32 GB
GPU: RTX 4090
SSD: 1 TB
There wasn’t any particular high resource usage. Just my UE5 project and a couple internet tabs on.
From my memory, it didn’t crash during runtime, only when placing actors. So, I suppose we can disregard any custom code related things.
I’m just throwing a random shot in the dark, but seeing how the Bridge plugin is the reason, maybe it has something to do with Quixel Bridge? The interesting thing is that, it didn’t crash when I placed Megascans; only when I was placing basic editor actors.
I noticed bridge plugin being linked, though that shouldn’t interact with general actor placement. Does this still occur if you disable the bridge plugin?