Hi, so I’m having this persistent issue where sometimes when I hit compile on a blueprint, the engine will freeze up and then crash. It usually happens when I change a variable’s data type and then hit compile after. I’m not sure why this is happening and if there are any known fixes for this issue.
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000010010
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UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
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UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Kismet
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