Hi, it just happens randomly whenever it seems to be pushing the processor. I have bootcamp in my mac, and in Windows works perfectly.
Here is the bug report:
FOutputDevice::Logf(wchar_t const*, …) Address = 0xe4e57bf (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0xe4c9710 (filename not found) [in UE4Editor-Core.dylib]
SStandaloneAssetEditorToolkitHost::SetupInitialContent(TSharedRef const&, TSharedPtr const&, bool)::Local::FillFileMenu(FMenuBuilder&, TWeakPtr) Address = 0x1488bfc1 (filename not found) [in UE4Editor-UnrealEd.dylib]
TBaseStaticDelegateInstance >::ExecuteIfSafe(FMenuBuilder&) const Address = 0x148a8351 (filename not found) [in UE4Editor-UnrealEd.dylib]
FExtender::Apply(FName, EExtensionHook::Position, FMenuBuilder&) const Address = 0x1324107b (filename not found) [in UE4Editor-Slate.dylib]
FMainMenu::FillFileMenu(FMenuBuilder&, TSharedRef) Address = 0x15935efc (filename not found) [in UE4Editor-MainFrame.dylib]
TBaseStaticDelegateInstance >::ExecuteIfSafe(FMenuBuilder&) const Address = 0x15953652 (filename not found) [in UE4Editor-MainFrame.dylib]
FSlateMacMenu::UpdateCachedState() Address = 0x13276d95 (filename not found) [in UE4Editor-Slate.dylib]
FMacPlatformMisc::PumpMessages(bool) Address = 0xe426106 (filename not found) [in UE4Editor-Core.dylib]
FEngineLoop::Tick() Address = 0xe301dbb (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0xe305081 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0xe30dfa5 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0xe41a184 (filename not found) [in UE4Editor-Core.dylib]
NSThread__main() Address = 0x9257d90a (filename not found) [in Foundation]
_pthread_body() Address = 0x8ccd8268 (filename not found) [in libsystem_pthread.dylib]
_pthread_body() Address = 0x8ccd81e5 (filename not found) [in libsystem_pthread.dylib]
thread_start() Address = 0x8ccd641d (filename not found) [in libsystem_pthread.dylib]