Hi all,
I am having issues bringing my project into new engine versions. I am stuck in 5.2 and whenever I try to open or migrate the contents of the project into a new engine version I can’t play in the new editor or open any of the blueprints.
After asking around, the most probable cause seems to be that there are entangled blueprint dependencies involving corrupt assets. I regularly refresh all my blueprints (using a RefreshAll plugin) and resave them, and there are no obvious compile errors or unresolved redirectors etc. that I am aware of.
To attempt to solve the issue I have been editing and redoing sections of my blueprints to remove unnecessary references/dependencies. This was going well and was allowing me to move and rename assets that previously would have caused a crash, but today I’ve run into a block with a new problem:
Simply resaving a blueprint causes a crash when I restart my editor:
I don’t change anything–just resave, then close and re-open the editor:
I can undo the change using git, and then can open my blueprints just fine and also PIE without any issues, but I can’t resave assets without the editor freaking out when I restart it.
Here is the log for the crash when I try to resave my AC_Unlockables asset:
RRM4.log (214.2 KB)
Any thoughts about what could be going on here or how to fix it is immensely appreciated.
Thanks!
Jackson
UE5.2



