I was just working on this last night and it crashes when it gets to about 95% when loading the launcher, this happened previously but I opened a previous version and it worked, and it works now when I open a previous version.
Last night I opened and closed the project numerous times and only started causing problems today.
These are the crash reports
Thanks for any help
Hi Lemur_Hotel,
The error you are getting, at least the only one I see submitted on the 18th in our Crash Reporter data, is as follows:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\Containers/Array.h] [Line: 633] Array index out of bounds: 0 from an array of size 0
Were you working on a new array in Blueprints or Code when this began to occur?
In any event, if a file has become corrupt, you may have to start from an earlier version from your saved folder. (Not a previous version of the Editor.)
.
Hi thanks for having a look. I was working with a BP that had an array in but I don’t believe I touched it. I was creating macros for a different event.
Should it be crashing when I attempt to open the project though? I would have assumed I could have just crashed when i tried to run the game. Is there away to stop it happening again. This sis the second time it happened and I wasnt touching any arrays or BPs with arrays first time.
Ive managed to get the U Asset file I was working on and a couple others I was working on between versions and it seems to have worked. I dont know why, but I dont think I have lost any work now.
Thank you for update. In regards to your previous question, I do not have a definitive answer, but doing map checks, making sure to fix up redirectors when moving or deleting assets referenced in blueprints, saving afterwords are good practices.
Also, it is a good idea to have some form of Source Control like Perforce, for example, so that if your current iteration is unsalvageable you can fall back to the latest good version without loosing too much work.
This is still happening, Ive managed to salvage my work again but I don’t want to be constantly doing this. Im doing everything you suggest a part from Perforce. Everything is fine until the next day.