Using 5.4.3, was having this error and was wanting to reimage my machine anyways, and this problem persists after re-image. Happens on multiple different projects. Seems to ‘possibly’ be related to metahuman. Everytime I load a level with MH or the MH blueprint itself I get this. I’ve seen this in other threads but those fixes aren’t working for me.
Engine crashes on startup. Trying enough times opens it up. Unable to open aqProf.dll or VtuneApi.dll.
I’m running on a fairly new machine (i9, 4090, 64G RAM). Any ideas would be GREATLY appreciated!!!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_Engine
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UnrealEditor_UnrealEd
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UnrealEditor_ContentBrowserData
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UnrealEditor_ContentBrowser
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UnrealEditor_Slate
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user32
user32
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kernel32
ntdll
Here is the log header:
Log file open, 08/12/24 01:02:05
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=27872)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: LetUsPrey
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Finished trace initialization.