Engine crashes with stackoverflow exception when opening project

Hey! I’m hoping someone can help me with this. I keep getting a stackoverflow exception when opening my project. It’s mostly BP edits, and there are no circular refs in any of them. The BPs are also not corrupted since they open good when I move it to another project. Would be really grateful if someone can point me in any direction.

I’m attaching a part of the stacktrace as well, in hopes that it may be helpful. Thanks

Unhandled exception

UE4Editor_Core!FName::InitInternal_HashSplit() [d:\build++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:645]
UE4Editor_Core!FName::Init() [d:\build++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:605]
UE4Editor_Core!FName::FName() [d:\build++ue4\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:475]
UE4Editor_CoreUObject!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:631]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1192]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2680]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2412]

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Thanks