Engine crashes while using Interface

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Hello!
I wanna call Damage functionality in Enemy class when Bullet (of Actor Class) overlaps it

For that if i use Cast and then call LALALA function it works fine but if use Interface to call Damage functionality Engine Crashes as shown below

Crash happens when Bullet object overlaps a Enemy pawn (Collision preset of Bullet is set to (OverlapPawnOnly)

Crash log