Engine crashes while doing random "demanding" tasks like loading level/switching to landscape tool

Looking at the line in question in D3D11Util.cpp:



TerminateOnDeviceRemoved(D3DResult, Device);
TerminateOnOutOfMemory(D3DResult, false);

UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed 
 at %s:%u 
 with error %s"),ANSI_TO_TCHAR(Code),ANSI_TO_TCHAR(Filename),Line,*ErrorString);


My best guess is that you’re running out of memory, but it’s hard to say.