Not sure if this happens in 4.13 as I haven’t updated, but in UMG animations, if you try to grab a key on the animation timeline to move it (not the curve editor, the basic timeline), it crashes the engine. Here’s the crash stack trace for convenience:
MachineId:
EpicAccountId:
Assertion failed: Struct->Keys[Index] != nullptr [File:G:\Program Files\Epic Games\UnrealEngine-4.12 Source\Engine\Source\Runtime\MovieSceneTracks\Private\Sections\MovieSceneColorSection.cpp] [Line: 124]
UE4Editor_Core!FDebug::AssertFailed() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_MovieSceneTracks!UMovieSceneColorSection::GetKeyStruct() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\moviescenetracks\private\sections\moviescenecolorsection.cpp:125]
UE4Editor_Sequencer!FGroupedKeyArea::GetKeyStruct() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\groupedkeyarea.cpp:658]
UE4Editor_Sequencer!FKeyContextMenu::CanAddPropertiesMenu() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\sequencercontextmenus.cpp:169]
UE4Editor_Sequencer!FKeyContextMenu::PopulateMenu() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\sequencercontextmenus.cpp:39]
UE4Editor_Sequencer!FKeyContextMenu::BuildMenu() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\sequencercontextmenus.cpp:30]
UE4Editor_Sequencer!SequencerHelpers::SummonContextMenu() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\sequencercommonhelpers.cpp:368]
UE4Editor_Sequencer!FSequencerEditTool_Movement::OnMouseButtonUp() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\tools\sequenceredittool_movement.cpp:215]
UE4Editor_Sequencer!FSequencerInputHandlerStack::ProcessEvent() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\sequencerinputhandlerstack.h:96]
UE4Editor_Sequencer!FSequencerInputHandlerStack::HandleMouseButtonUp() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\sequencerinputhandlerstack.h:55]
UE4Editor_Sequencer!SSequencerTrackArea::OnMouseButtonUp() [g:\program files\epic games\unrealengine-4.12 source\engine\source\editor\sequencer\private\ssequencertrackarea.cpp:214]
UE4Editor_Slate!<lambda_2ba86970cc12b39cc598727b6025bd91>::operator()() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4598]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_2ba86970cc12b39cc598727b6025bd91> >() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4587]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5041]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5021]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\core\private\windows\windowsapplication.cpp:1510]
UE4Editor_Core!FWindowsApplication::DeferMessage() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\core\private\windows\windowsapplication.cpp:745]
UE4Editor_Core!FWindowsApplication::AppWndProc() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\core\private\windows\windowsapplication.cpp:667]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]
UE4Editor!FEngineLoop::Tick() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\launch\private\launchengineloop.cpp:2729]
UE4Editor!GuardedMain() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [g:\program files\epic games\unrealengine-4.12 source\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll