Hi Demenzun.
Really appreciate all of your UE related videos. Particularily the ones related to world partition.
Since trying out UE5.3 today. I have finally been able to import 8k heightmaps. Previous versions would crash at anything at 4k or higher. Not sure why. I figure this new batch import process is doing its thing.
What I am wondering is if it is still a worth using tiled maps at all? I know it does work. I just wondered if it would allow for larger imports when using multiple tiled heightmaps?
In UE4.27 I am able to import an absolutely huge map which is made up of 1k tiles, scaled to 200% X&Y. The world I was creating was 80x80km roughly. But in UE5 i have just not been able to do so.