Hey.
Basically the issue I am having is I recently did a clean installation of my windows 10, re-installed the unreal engine e etc. I also backed up my projects onto a external hard drive. Once all of the re-instations were complete I then proceeded to attempt opening the .uproject file in both of my two projects, the engine goes through it’s initial 100% load-up for the project then suddenly it crashes with the following error:
MachineId:E1FC924244F7B15292BAD78EFC8B1899
EpicAccountId:58420a7c76044819b8312e472c17d170
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatform
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:78]
UE4Editor_Core!FMallocTBB::Realloc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
UE4Editor_Core!FHeapAllocator::ForAnyElementType::ResizeAllocation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\containers\containerallocationpolicies.h:344]
UE4Editor_AssetRegistry!TArray::Emplace() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\containers\array.h:1735]
UE4Editor_AssetRegistry!FNameTableArchiveReader::SerializeNameMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\assetregistry\private\nametablearchive.cpp:52]
UE4Editor_AssetRegistry!FNameTableArchiveReader::LoadFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\assetregistry\private\nametablearchive.cpp:31]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:79]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
I can create new projects on this pc fine. But two of my projects on my hard drive wont open, they opened fine before the reinstallation and was made with UE4.9 and I am still using UE4.9