Ok so this is a pretty big deal as 4 months of work and a lot of money has gone into this one umap file.
I went to test out map by launching a .bat file so that I could play it as a standalone just as I’ve done with other maps and it crashed. Then I went back into engine to just use PIE again and it crashed. Opening any previous auto save of map crashes it as well. All other maps work fine. Launching from VS, project compiles with 0 errors or warning but will crash if I open that specific map still.
Is there anyway to re-build map without opening it? There must be a way to fix this. Here is error:
!Id:174a61537789a4ff85a8665f9e49567b
Unknown exception - code 00000001 (first/second not available)
Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engin
KERNELBASE + 23544 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 14143455 bytes
UE4Editor_Engine + 14259812 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_UnrealEd + 2593508 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_UnrealEd + 2962229 bytes
UE4Editor_LevelEditor + 1020586 bytes
UE4Editor_Slate + 545350 bytes
UE4Editor_Slate + 1883687 bytes
UE4Editor_Slate + 1920472 bytes
UE4Editor_Slate + 1690972 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]