Every time I copy a selected group of events/functions/etc. in the blueprint editor the engine immediately crashes. I am using version 4.6.1. I will add a log/crash report if it happens again (it just occurred twice in a row).
Hello Dubforce,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this in a clean project?
- If you can, can you provide a detailed set of steps to reproduce this issue?
- Can you provide a screen shot of the blueprints that you are having an issue with?
- When you say that it happens when you “copy a select group of …” do you mean that it happens during the act of copying or do you mean that it happens after you have pasted the items?
- Could you provide your dxdiag along with your crash report?
- Yes
- Steps: Open engine. New project → blueprint → twin stick shooter → blueprints → twinStickPlayer (the player blueprint, can’t remember if this is the exact name) → ctrl+A (to select everything in the blueprint) → ctrl+c (to copy) → crash
- Screenshot: http://i.imgur.com/xmSDZjj.png
- I mean if I select anything in the blueprint and copy. I use ctrl+c to copy. The second I press the shortcut the app crashes.
- Link to dxidag: http://pastebin.com/6e2puKXK
Hope this helps
Here is the callstack from the crash:
MachineId:AE0C6908410A29EF4EC4EDB5BC3626B1
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
Ensure condition failed: Node->IsValidLowLevel() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\GraphEditor\Private\SGraphEditorImpl.cpp] [Line: 125]
Node is invalid
UE4Editor_UnrealEd + 1635874 bytes
UE4Editor_Kismet + 756544 bytes
UE4Editor_Kismet + 992849 bytes
UE4Editor_Kismet + 1007926 bytes
UE4Editor_Slate + 525779 bytes
UE4Editor_Slate + 825548 bytes
UE4Editor_GraphEditor + 1659343 bytes
UE4Editor_Slate + 429026 bytes
UE4Editor_Slate + 155469 bytes
UE4Editor_Slate + 161930 bytes
UE4Editor_Slate + 827913 bytes
UE4Editor_Slate + 766152 bytes
UE4Editor_Core + 2483908 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Hello Dubforce,
I was able to reproduce this issue. I have submitted a report (UE-7099) to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.
Make it a great day