I am attempting to implement a Blueprint Interface in one of my Blueprint Actor Components. I am able to implement the interface in the class settings of the Actor Component, but the engine 100% of the time crashes when I subsequently try to compile the Actor Component.
- This happens 100% of the time.
2.This happens with all Interfaces (i have attempted to implement different ones while troubleshooting) - These are both custom BPs I have created, not existing interfaces or components.
This is the crash report:
LoginId:c09235024c3eb1b778f823bed9f0ccfc
EpicAccountId:f823f208dd0a474c87845626e1e41460
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Any help is greatly appreciated!